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		<title>Awesome</title>
		<link>http://sgtcube.com/blog/?p=1435</link>
		<comments>http://sgtcube.com/blog/?p=1435#comments</comments>
		<pubDate>Mon, 11 Jul 2011 15:14:48 +0000</pubDate>
		<dc:creator>SgtCube</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
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		<title>RAWR</title>
		<link>http://sgtcube.com/blog/?p=1432</link>
		<comments>http://sgtcube.com/blog/?p=1432#comments</comments>
		<pubDate>Fri, 08 Jul 2011 08:19:55 +0000</pubDate>
		<dc:creator>SgtCube</dc:creator>
				<category><![CDATA[Jamie]]></category>

		<guid isPermaLink="false">http://sgtcube.com/blog/?p=1432</guid>
		<description><![CDATA[wiped my mac removed all the crap saved all the goodness &#160; &#160; got OS X 10.7 RAWR &#160; is rather tasty]]></description>
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		<slash:comments>0</slash:comments>
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		<title>DP: TV Intro</title>
		<link>http://sgtcube.com/blog/?p=1430</link>
		<comments>http://sgtcube.com/blog/?p=1430#comments</comments>
		<pubDate>Fri, 10 Jun 2011 10:36:43 +0000</pubDate>
		<dc:creator>SgtCube</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art & Design]]></category>
		<category><![CDATA[DOUBLE PROJECT]]></category>
		<category><![CDATA[digital narrative]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[heman & the masters of the universe]]></category>
		<category><![CDATA[jamie creamer]]></category>
		<category><![CDATA[lastdays]]></category>
		<category><![CDATA[mark owen]]></category>
		<category><![CDATA[Network Aesthetics]]></category>
		<category><![CDATA[old lady]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://sgtcube.com/blog/?p=1430</guid>
		<description><![CDATA[So here is the final TV intro as described in my earlier post. Overall very happy with the final outcome and was worth the heartbreak of destroying my wonderful creations, enjoy: &#160; &#160;]]></description>
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		<title>DP: Making an introductional intro</title>
		<link>http://sgtcube.com/blog/?p=1422</link>
		<comments>http://sgtcube.com/blog/?p=1422#comments</comments>
		<pubDate>Fri, 10 Jun 2011 09:42:39 +0000</pubDate>
		<dc:creator>SgtCube</dc:creator>
				<category><![CDATA[DOUBLE PROJECT]]></category>
		<category><![CDATA[cocks]]></category>
		<category><![CDATA[digital narrative]]></category>
		<category><![CDATA[double project]]></category>
		<category><![CDATA[DP]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Games Design]]></category>
		<category><![CDATA[jamie creamer]]></category>
		<category><![CDATA[lastdays]]></category>
		<category><![CDATA[mark owen]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://sgtcube.com/blog/?p=1422</guid>
		<description><![CDATA[A short TV based intro for the LastDays brand. The idea came after I had constructed a series of small foam board buildings. Each was time consumingly cut out and modelled on or based around buildings from 1950's America. The original concept was to project onto the buildings to give the impression of movement, thus [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>DP: Promotional product (not my product&#8230;)</title>
		<link>http://sgtcube.com/blog/?p=1419</link>
		<comments>http://sgtcube.com/blog/?p=1419#comments</comments>
		<pubDate>Fri, 10 Jun 2011 09:28:42 +0000</pubDate>
		<dc:creator>SgtCube</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[DOUBLE PROJECT]]></category>
		<category><![CDATA[cocks]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Games Design]]></category>
		<category><![CDATA[heman & the masters of the universe]]></category>
		<category><![CDATA[lastdays]]></category>
		<category><![CDATA[Network Aesthetics]]></category>
		<category><![CDATA[sexy tutor]]></category>

		<guid isPermaLink="false">http://sgtcube.com/blog/?p=1419</guid>
		<description><![CDATA[A last minute flash idea: To produce a mini little piece of promotional goodness, in the form of a 'build-your-own' LastDays city. So the idea will be to create a little version of one of the buildings I created out of foam board for TV trailer. -- The item would be a collectors piece aimed [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>DP: Book printing</title>
		<link>http://sgtcube.com/blog/?p=1390</link>
		<comments>http://sgtcube.com/blog/?p=1390#comments</comments>
		<pubDate>Fri, 10 Jun 2011 09:03:46 +0000</pubDate>
		<dc:creator>SgtCube</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[DOUBLE PROJECT]]></category>

		<guid isPermaLink="false">http://sgtcube.com/blog/?p=1390</guid>
		<description><![CDATA[So book completed and sent of to the wonderful guys at BLURB. They needed it in two PDF's, one for the cover and one for the pages. It was my first real experience with InDesign and it was learning curve to be sure. BLURB does provide PDF and InDesign templates to help design and construct [...]]]></description>
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		<title>sfx: credit due where credit is due</title>
		<link>http://sgtcube.com/blog/?p=1386</link>
		<comments>http://sgtcube.com/blog/?p=1386#comments</comments>
		<pubDate>Wed, 08 Jun 2011 20:34:49 +0000</pubDate>
		<dc:creator>SgtCube</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[SFX]]></category>
		<category><![CDATA[bangface]]></category>
		<category><![CDATA[boobies]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Network Aesthetics]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[typeography]]></category>
		<category><![CDATA[Virtual Space]]></category>

		<guid isPermaLink="false">http://sgtcube.com/blog/?p=1386</guid>
		<description><![CDATA[So ryan 'the better twin' tyler has created some rather tasty little end credits for our sfx production. We wanted to go for a simple fly through style animation that would only last a few seconds but would convey all our names (I know that is the basics of any credit sequence) Below is the [...]]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://sgtcube.com/blog/http://sgtcube.com/blog/wp-content/uploads/2011/06/creditsex.mov" length="1453357" type="video/quicktime" />
		</item>
		<item>
		<title>sfx: breakdown, like i breakdown your backdoors</title>
		<link>http://sgtcube.com/blog/?p=1384</link>
		<comments>http://sgtcube.com/blog/?p=1384#comments</comments>
		<pubDate>Wed, 08 Jun 2011 20:24:00 +0000</pubDate>
		<dc:creator>SgtCube</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[SFX]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[cocks]]></category>
		<category><![CDATA[digital narrative]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[mark owen]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[nerissa]]></category>
		<category><![CDATA[Network Aesthetics]]></category>

		<guid isPermaLink="false">http://sgtcube.com/blog/?p=1384</guid>
		<description><![CDATA[As part of our final presentation for the sfx module we decided it would be great if we included a little breakdown of how we constructed each section and how they came togther to create a the overall AMAZING sfx video we created. -- See below for the video &#160;]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DP: Posters</title>
		<link>http://sgtcube.com/blog/?p=1397</link>
		<comments>http://sgtcube.com/blog/?p=1397#comments</comments>
		<pubDate>Wed, 08 Jun 2011 20:22:47 +0000</pubDate>
		<dc:creator>SgtCube</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[DOUBLE PROJECT]]></category>
		<category><![CDATA[ali]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[boobies]]></category>
		<category><![CDATA[cookies]]></category>
		<category><![CDATA[digital narrative]]></category>
		<category><![CDATA[double project]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[heman & the masters of the universe]]></category>
		<category><![CDATA[jamie creamer]]></category>
		<category><![CDATA[mark owen]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[nerissa]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[uni work]]></category>
		<category><![CDATA[Virtual Space]]></category>

		<guid isPermaLink="false">http://sgtcube.com/blog/?p=1397</guid>
		<description><![CDATA[Starting with the first assignment whey (cheese reference) back at the start of the final year, when Mark asked us to give him 3 high-res images/posters related to our DP and its theme. &#160; It really got me thinking about how brands use posters as a major source of promotion but also as a method [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>sfx: final shizzle</title>
		<link>http://sgtcube.com/blog/?p=1388</link>
		<comments>http://sgtcube.com/blog/?p=1388#comments</comments>
		<pubDate>Wed, 08 Jun 2011 19:58:25 +0000</pubDate>
		<dc:creator>SgtCube</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[boobies]]></category>
		<category><![CDATA[cookies]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Summer Project]]></category>

		<guid isPermaLink="false">http://sgtcube.com/blog/?p=1388</guid>
		<description><![CDATA[The final cut with all the elements of our SFX master piece is complete and posted up on vimeo for all to marvel at our master works. &#160; Overall I am very happy and proud of the final outcome. The two sections of it fit well with each other, yet each manage to convey the [...]]]></description>
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